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FF Resonance Online – Guides, Walkthroughs & Gameplay Tutorials

Final Fantasy Resonance Demo Checklist: Everything to Do Before Chapter 1 Ends

Final Fantasy Resonance demo checklist for Chapter 1, missables, optional content, Citrine Pot, Visions, rewards, and save transfer.

9/20/2026 Mira Valen Last updated: 9/20/2026 6 min read

FAQ

What is the Final Fantasy Resonance demo checklist for?
It helps you finish the demo chapter, review optional content, and avoid the community-reported easy-to-miss items before your demo save carries into the full game.
How much of Final Fantasy Resonance is in the demo?
The demo covers the opening through the end of Chapter 1 and takes approximately 3–5 hours, with some level restrictions.
Can I get every Tablet Shard in the demo?
The exact total is not settled. Community reports mention 12, while another database lists 17, so this page does not present either number as confirmed.
Is Black Garb missable in the demo?
Community testing places Black Garb in a Grandshelt Castle chest during the burning-castle sequence. Get it during the first story visit before the area is sealed.
Should I save before Citrine Pot?
Yes, if you want to maximize your chance of getting the reported Elixir drop. Players report one encounter in the demo and the drop is not guaranteed.
Does the demo save carry over to the full game?
Yes. Platform store listings confirm that demo save data can carry into the full game, but that does not establish general cross-platform save support.

The short version: finish Chapter 1, pick up Black Garb during the burning Grandshelt Castle sequence, review the optional encounters below, and save before Citrine Pot if you want its reported Elixir drop. The demo save carries over to the full game, so these checks are worth doing before you leave the chapter.

This is a completion checklist, not a full story walkthrough. Officially confirmed information is separated from community-verified findings, and unresolved totals are left unresolved rather than guessed.

Quick Answer

QuestionAnswer
Demo scopeOpening through the end of Chapter 1
Expected lengthApproximately 3–5 hours
Main completion requirementFinish Chapter 1
Save transferYes, to the full game
Highest-priority missableBlack Garb in Grandshelt Castle
Save beforeCitrine Pot, if you want the Elixir chance
Tablet Shard totalConflicting community reports; not confirmed

Demo Completion Checklist

Use this as a final pass before ending the demo:

  • Finish the opening and complete Chapter 1.
  • Check the Grandshelt Castle chests during the burning-castle sequence.
  • Collect Black Garb if you want the community-reported missable equipment.
  • Visit the temporary Smoke Bomb shops at the Earth Shrine entrance and burning Grandshelt Castle if you want their limited stock.
  • Make an independent save before the reported Citrine Pot encounter.
  • Decide whether to spend time on the optional Gilgamesh event and other Vision content.
  • Treat the Tablet Shard count as unresolved until a complete route is verified.
  • Confirm that your demo save is the one you want to carry into the full game.

Main Story Requirements

The demo covers the opening through the end of Chapter 1 and is expected to take approximately 3–5 hours. Completing that chapter is the only main-story completion target established by the current sources.

The demo uses the same first-chapter content as the launch version, with some level restrictions. For the broader scope, platforms, and save-transfer caveats, see the Final Fantasy Resonance demo guide.

Optional Content

The following activities are useful if you want more than the minimum story clear:

  • Siren’s Tower encounters: Check the area for Citrine Pot, Genji Gloves-related Gilgamesh content, and the reported Elixir opportunity.
  • Vision collection: Community reports list Warrior of Light, Terra, Cloud, Tronn, and Leah as obtainable Visions in the demo. The five-character list should still be treated as community verified rather than an official final count.
  • Gilgamesh event: The Genji Gloves event is worth triggering as an optional scene, but current testing does not show that Chapter 1 lets you keep Genji Gloves as permanent equipment.
  • Exploration: Search side rooms and available chests before advancing a story sequence that closes an area.

Missable / Easy-to-Miss Content

Black Garb

Community testing places Black Garb in Grandshelt Castle Chest 6 during the burning-castle sequence. Once the relevant story section ends, the castle is reported to become inaccessible, so collect it during the first visit.

The recorded Demo-build stats are Light Armor, Physical Defense 26, Magic Defense 23, and Speed 8. These are third-party data and should be rechecked against the full release.

Temporary Smoke Bomb Shops

Two story-limited shops are reported at the Earth Shrine entrance and in burning Grandshelt Castle. They sell limited quantities of Smoke Bombs. These are easy to miss, but Smoke Bombs are not currently considered permanently missable because they can also come from enemy drops and other chests.

Citrine Pot and the Elixir Chance

Players report that Citrine Pot appears once in the Demo and that its Elixir drop is not guaranteed. If the Elixir matters to you, make a separate save before the encounter. This is a practical recommendation based on community reports, not an officially documented one-time-event rule.

Tablet Shards: Do Not Trust an Unverified Total

The current sources disagree: one video and community reports point to 12 Tablet Shards, while another database lists 17. Until a complete Demo route is checked against the game, the safe checklist entry is simply: record the shards you find, but do not claim a confirmed total.

Optional Enemies & Challenges

The Demo includes optional encounters and challenges beyond simply reaching the end of Chapter 1:

  • Citrine Pot: See the Citrine Pot guide before the encounter if you want the reported Elixir chance.
  • Gilgamesh: Trigger the Siren’s Tower event associated with Genji Gloves. Current testing describes it as a scripted event, not a normal permanent equipment reward.
  • Sephiroth: The official Demo announcement confirms a Sephiroth challenge and a special reward, but it does not confirm that the reward is Demo-exclusive or explain the full reward details.

Items / Rewards Worth Getting

Prioritize the following items and events if you want a strong Demo completion pass:

  1. Black Garb — the most clearly reported easy-to-miss equipment item.
  2. Citrine Pot’s Elixir chance — save first because the reported 30% drop is not guaranteed.
  3. Smoke Bomb shop stock — useful if you are already passing through the two temporary shops, but not permanently exclusive.
  4. Five reported Visions — Warrior of Light, Terra, Cloud, Tronn, and Leah, pending further video verification.
  5. Sephiroth’s special reward — confirmed as a reward opportunity, but its exact content and exclusivity remain unknown.

What Carries Over

Platform store listings confirm that Demo save data can carry into the full game. That makes your completed Chapter 1 progress valuable beyond the trial itself.

However, save transfer is not the same as universal cross-save. The current evidence confirms Demo-to-full-game continuation, not that a save can move freely between Switch, PlayStation, Xbox, Steam, and other ecosystems.

Before You Finish the Demo

Run this short final check:

  • Chapter 1 is complete.
  • Black Garb was collected, or you intentionally skipped it.
  • You checked the two temporary Smoke Bomb shops if their stock matters to you.
  • You saved before Citrine Pot if you want the Elixir chance.
  • You triggered any optional Gilgamesh, Vision, or Sephiroth content you care about.
  • You did not treat 12 or 17 as the confirmed Tablet Shard total.
  • Your final save is ready for transfer to the full game.

For the Demo’s confirmed scope and platforms, read the full Demo overview. For the one encounter that deserves its own page, continue to the Citrine Pot guide.

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